The bottomless pits of the Deep call for the most ambitious explorers.

Play a short concept and Black and White jam entry, of a descending arcade platformer with blends of roguelike mechanics. There is no end to the Deep, just see how long you can survive.

Known Bugs:

Camera Continually Moves: Downsize the game to your liking, and it will go away.
Softlock: It is possible to gain height by mashing return and holding space in the Intro Dream level, then fly off out of the skybox. Hitting Enter, does not save you.

FAQ:

What do the items do?
* You can find their uses before you jump down the hole. Across from the tent.

Is there an ending?
* Nope.

What's the point of the game?
* Not much. Just wanted to make a game that dealt with randomly generated blocks that did specific things when landed on.

Future Plans?
* Maybe :-)

Credits:

Game, Art, and Programming done by 1416junebug

Dither Effect by Acerola

Music Sample Credits:
Title - JPEGMafia (PIMU) My Heroes are Cornballs
The Dream - JPEGMafia (JFM,IAAT) My Heroes are Cornballs
The Garden - Liana Flores (Rises the Moon) Recently EP
The Deep - BloodPixelHero(chiptune music #2)

Play Testers: NicholeXD & batwingzz

Development log

Comments

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is that a dead gripsy reference?

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